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This would have fallen flat on its fat face had it not been for the brilliant battle mechanics to go alongside the new 2D portion and thankfully the Total War series hasn't disappointed.
Creative Assembly added a whole new layer to the RTS onion making the experience far sweeter, far more rewarding and far more addictive. Now you had to manage your cities, manoeuvre your armies, control spies, ships and keep your heirs from being wiped out. Resource gathering became a deeper issue than chop-the-trees-down and mine-the-gold of days gone by. Unlike games like Half Life and Deus Ex, which had blended the FPS genre with 'Platforming' and 'RPG' style mechanics, the RTS was left dwindling a little, stuck in its old ways struggling for that spark of innovation.Īll this was changed by the addition of the Risk style board that is now familiar in Total War games. Up until that point RTS games were fairly one dimensional collect the resources, build your forces and then destroy the enemy. Yet, until Shogun Total War came along back in June 2000, I still felt the 'great' RTS games to be slightly lacking.
Over the past decade or so the RTS genre has been a consistent feast of graphics, immersive gameplay with heavy doses of death and destruction thrown in for good measure. Command & Conquer, Starcraft, Warcraft, Age of Empires and more recently, Company of Heroes would all be vying for top spot. IntroductionWhat is the greatest RTS game of all time? It's a tough one to call in a genre stuffed to the rafters with classics.